Designing a scalable service ecosystem that helps users extend garment life through creative reuse

Service Design Class ❀ Product Design Co-Lead ❀ Spring 2025

Screenshots of ReThread Project
Role

Product Design Co-Lead
Team

1 UX Researcher
1 Project Manager
2 Product Designers
Tools

Figma
Class

Service Design
HCDE 529
Context
Service Design Project on Sustainable Fashion
For my HCDE service design course, I led the branding, experience design, and prototyping of a digital platform that empowers people to extend the life of their clothing. We created a scalable service ecosystem that connects users with artisans to co-create upcycled garments by streamlining commissions, inspiration, and collaboration to support sustainable fashion habits.
Problem
What happens to the clothes we no longer wear but still care about?
People often hold onto clothes they no longer wear but can’t let go of. Fast fashion encourages disposal over preservation, leaving meaningful garments stuck in closets. At the same time, skilled artisans struggle to find work that values their craft. There’s a gap between what people care about and what the fashion system supports.
Solution
Introducing ReThread!
ReThread is a digital service that helps people upcycle meaningful garments by connecting them with skilled artisans. It offers a personal and sustainable way to extend clothing life through creative collaboration.

For artisans, ReThread provides a platform to grow their craft, gain visibility, and work with clients who value sustainability and craftsmanship which encourages a more circular fashion system.
Landing page of ReThread

Scroll to learn about the process

Discovery
Reimagining our relationship with clothing
We all have clothes that carry meaning. But in a fast-paced fashion system built on disposability, it’s hard to hold onto what matters. As more people rethink their impact on the planet, there’s growing interest in sustainable fashion that feels personal, creative, and lasting. This project explores how we might help people reconnect with their clothes by turning them into something new instead of throwing them away.
Semi-structured Interviews
We interviewed artisans to understand their values, needs, and goals.
➺ Artisans want to share their craft, preserve culture, and build community.
➺ They seek spaces where their creativity is respected and their work has purpose.
Screenshot of interview analysis
Literature Review
We reviewed literature to identify shifting behaviors around fashion and sustainability.
➺ Brand trust and perception shape how people care for clothing.
➺ Interest in secondhand and repair is growing, revealing a shift toward more meaningful and sustainable fashion choices.
Screenshot of literature review
Competitive Analysis
We analyzed competitors to understand how platforms build relationships between users and creators.
➺ Leading platforms center maker stories and local values to build trust.
➺ We identified gaps around emotional connection, creative freedom, and matchmaking.
Screenshot of competitive analysis
Co-Design Activties
We ran four co-design activities to uncover how people value, choose, and care for clothing.
Activity 1: Designing a “Future Fit”
Participants imagined a 2045 future where clothing was scarce. Using art supplies, they designed a “Future Fit” that reflected their values, selected three keywords, and discussed essentials, heirlooms, and items they’d struggle to give up.
Key Takeaways:
Men focused on climate functionality (e.g. waterproofing, breathability)
➺ Women prioritized versatility, layering, and timeless style
➺ Heirlooms varied by gender: utility vs. personal/cultural meaning
➺ Shared values included comfort, durability, and quality
People's drawings on paper with shirt
People's drawings on paper with shirt
Activity 2: $200 Wardrobe Exercise
Participants were given a $200 “budget” to draw or list clothing items they’d want to buy now. They discussed their shopping habits, decision drivers, and how personal style influences purchases.
Key Takeaways:
Men showed lower personal investment in style, often relying on partners
➺ Women chose items to reflect or expand personal style
➺ Men prioritized quality and comfort wheras women prioritized expression
➺ Style vs. practicality emerged as a recurring tension
Picture of someone's shopping list for activity 2
Activity 3: Outfit Reflection Timeline
Participants sketched a recent outfit and a planned future one, mapping how they made decisions across a day. This helped us see how weather, emotion, and utility guide daily wardrobe choices.
Key Takeaways:
Weather was the most common decision trigger
➺ Comfort, ease, and movement often beat aesthetics
➺ Men used simplified wardrobes to reduce decision fatigue
➺ Women curated versatile wardrobes to express identity
picture of wall with postits for 'waking up' 'deciding' and 'finalizing'
Activity 4: Emotional Attachment Mapping
Participants mapped the journey of a memorable item and chose its fate using cards like “Fix it” or “Farewell.” This explored what drives decisions around keeping, repairing, or letting go.
Key Takeaways:
Women tied clothing to memories, milestones, and imagined futures
➺ Men focused on function, value, and refresh cycles
➺ Emotional vs. practical motivations shaped long-term garment use
➺ The activity surfaced how reflection can trigger reuse or repair
Picture of people working on activity 4, drawing a garment they like and deciding what fate to give it ie 'fix it'
Service Ecosystem Map
We mapped the service ecosystem to understand the roles, relationships, and touchpoints across the upcycling journey.
This helped us identify how users, artisans, and the platform interact, revealing gaps in trust, collaboration, and support across the journey.
Service Ecosystem map
Customer Journey Map
We created journey maps to uncover user emotions and decision points.
Mapping the upcycling journey surfaced moments of uncertainty and opportunity, helping us design for confidence, clarity, and engagement.
Journey Map
Current State Service Blueprint
We built a current-state service blueprint to analyze frontstage and backstage flows.
The blueprint revealed breakdowns in communication, unclear responsibilities, and areas where the platform could better support both users and artisans.
Current State Service Blueprint
Branding & Design Systems
We created a brand that feels personal, sustainable, and craft-driven.
I led the visual identity and built a flexible design system to ensure consistency while making it easy for non-designers to contribute and collaborate. The system includes accessible colors, intuitive components, and reusable patterns that support both inspiration and usability across the platform.
ReThread branding & design system
Final Solutions
ReThread
Home
Introduces the platform and invites users to start their upcycling journey.
Gif of Landing page for ReThread
Explore for ideas
Browse past transformations for ideas and inspiration.
Gif of Explore Feed Flow
Put Inspiration into a moodboard
Save inspiration and attach it to a project to guide the creative direction.
Gif of creating a moodboard
Search for Artisans and view their work
Explore artisan profiles and their work to find the right creative match.
Gif of Artisan profiles
Commission a request and get matched
Submit a garment, share goals, and get matched with an artisan based on style and availability.
Gif of making a commission request
Collaborate through the Project Dashboard
Collaborate with your artisan, give feedback, and track progress in one place.
Gif of Commission Dashboard
Reflections
Key Takeaways
Co-designing can be fun and engaging with participants. This project taught me that co-design is not just about asking people to design but it’s about creating space for stories, emotions, and unexpected insights to emerge. I had a lot of fun designing creative activities and watching participants open up through drawing their thoughts, conversation, and shared reflection.

Designing for a service means thinking beyond the end user. It requires understanding the full ecosystem including other people, tools, and workflows involved. It means designing for the relationships and touchpoints that hold it all together, the "arrows" between steps.